The Adventure is purposefully designed for students to be able to work through the full course (introductory course and thematic modules) independently, at their own pace and interacting with their global peers in a safe and trusted space. We recommend that educators and teachers use the Adventure in the following way/s:
- As part of their global citizenship/ 21st Century Skills curriculum, classes and student learning activities;
- As an extracurricular activity to enhance and supplement students learning by developing their dialogue and communication skills;
- As a blended learning approach by assigning the path in modules to complement with exercises from Generation Global’s Essentials of Dialogue as taught at home or in the classroom, in order to practice specific techniques or skills. The Adventure is a simplified version of the Essentials of Dialogue, so it is still beneficial to students to be taught the full course in the classroom.
- Teachers/ Educators can also teach specific topics in class (e.g. girls and women’s rights and fake news), construct critical questions with students, ask them to participate in the topic dialogue space, then host a debrief circle about the experience in class. The debrief can also be done using What Went Well/ Even Better If as a guide to unpack how they have used the skills of dialogue to communicate about an issue, learn about their peers’ experiences, and understand multiple perspectives;
- As a flipped classroom approach, where students are assigned to complete a learning module or a topic, and then participate in an exposition, activity, dialogue or reflection during class time.
Students can keep their teachers abreast of their progress by sharing the modules they have completed, badges and XP (experience points) and the tiers they have reached in the Adventure.
You can read the Teacher Companion Guide to learn more about how you can embed the Ultimate Dialogue Adventure in your teaching.